

The mammets in the workshop also have rest days, so two days of the week that they won’t craft anything. Expanding the Hideaway costs Cowries, because the mammets want to be paid and they have a good union. As a tease, though the three mounts in Island Sanctuary are available to purchase right from the beginning, there’s no immediate way to afford them. As long as you round up enough Vine before that second craft is scheduled, construction will go ahead as planned.Ĭrafts and excess materials can be sold for Cowries, which are the island’s unique currency. Let’s say you have a craft queued that requires Vine, and you have enough available for the first craft but not the second. As long as players have the materials at the time of the crafting, they will be made. These items are created in real-time too, but players can queue up what they want crafted in advance. The workshop mentioned earlier allows the mammets (island helpers) to craft items to be sold at Limsa Lominsa. There isn’t much music in the wilds, so chuck on a podcast and just chill as the Isleventory fills up. FFXIV has a gathering dungeon called the Diadem and you’ll be doing much of the same in there, which certainly isn’t a bad thing. As small buildings take up to 3 real-time hours to create, and landmarks take 12 hours, a lot of a player’s time will be spent in the wilds, gathering and catching animals. The main Island Sanctuary gameplay element is the gathering. They can wander about my free-range minion farm and watch them talk amongst themselves, I suppose. You can invite up to 15 friends to your island but they can’t do anything while there, just look around. It would be nice to have them interact the way some do in the game, under normal circumstances. They move around and have speech bubbles. Up to 40 minions can run around in areas that the player has cleared but they don’t really do much. Your primary avenue for customisation seems to be which minions can be released in the hideaway. So, though an element of customisation exists, it’s not really a lot. It appears that the workshops and granaries can be upgraded as well. The workshops and granaries can be moved, but only to specific plots. The house cannot be moved, but it can be upgraded. I have two workshops, a granary, two landmarks and the house. My island is only Level 5, so what I have access to is limited. The black sheep is now my nemesis and I will catch it one day (probably when I have a better net). It’s possible to find different and even rare versions of each animal, but I’m uncertain what makes rare ones appear.

I believe the catch rate is random, but there appear to be better nets that I don’t have access to yet. Petting is also instant.Īnimals that are dotted around the island can be caught with nets crafted by the player. Only player crafting and gathering is instant. At the time of writing, 48 hours after first putting my gardening hat on, none of my crops are ready to be harvested. Growing crops and watering them is measured in real Earth time. Everything else moves in real-time, just like Animal Crossing. The island also follows Eorza’s day/night cycle. The Island Sanctuary has its own weather system separate from the rest of Eorzea, in the same way that all the game’s city-states have their own weather. The moment it ended, however, my island was drenched by six months of monsoonal rain in the space of a few hours. Upon arrival, a cutscene played showing a lovely tropical island. Regrettably, my arrival on my island was a dissonant one.
