

You don't sell an unfinished sequel for $30, after moving on from your first game, and give up on it as wellįuck this dude. You don't sell an unfinished game for $30 then move on to the sequel Stardrive 2 reviews are bad since it apparently is unfinished and he gave up on development there too That's marketing and market analysis, which is something an indie dev needs to do for themselves before they even make their game if they want to be successfulĮven if his games are good, Stardrive reviews say it's unfinished and he canned Stardrive 1 for Stardrive 2 abandoning development for an unfinished game to work on another is a no-no, especially if people bought it/kickstarted it Why did Lawbreakers fail? It's obviously a knock-off/heavily-inspired game and late to a currently saturated genre. Don't be jaded about how others were successful or didn't live up to your standards of success, be curious. The image he's carving out for himself sucks and has sucked nobody likes a whiner post dev/game-relevant stuff or get off of your game dev Twitter account. What do you think? Has Steam become a market that rewards 'memey' Youtube and Twitch friendly games, with serious, well-produced games being overlooked? Is a huge sales and advertising budget now necessary for success?Įdit: The developer has commented to the post here Sure you can quit your job and follow your dream, but you have an 85% chance to fail in this market. The irony is that Steam opening availability to everyone made it less viable for everyone. There's way more money in serious industry.

STARDRIVE 2 SAVE GAME EDITOR SIMULATOR
Goat Simulator and pigeon dating simulator perfect examples.Īnyway, that's why I'm getting out. Without it, we are experiencing a complete oversaturation where quality is not rewarded. Steam's curation served to regulate the market. An expertly-crafted game from a hugely-respected developer fell flat on its face because there are too many damn games. That game should have been able to at least break even. Watching a game like Lawbreakers fail seals the deal for me. You have to reserve 50% for marketing unless you have an existing presence or strike oil. Quality WAS your marketing.īut now, a 200k budget is utterly insufficient. Pre Greenlight, curation allowed high quality games to get exposure simply by virtue of making it onto the platform. Steam's changes over the past few years have destroyed game companies with ~100k-200k dev budgets. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you.
STARDRIVE 2 SAVE GAME EDITOR FREE
Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.
